RV Life

FFRK Magicite: Argent Odin Ice Unbound (Weak to Fire) (Physical Damage Effective) D600



FFRK Magicite: Argent Odin Ice Unbound (Weak to Fire)(Physical Damage Effective) D600
RW: Fabula Mage

SB / LM / RM:
Locke: Phoenix Heat + Adventure Awaits / Phoenix Charge + Ardent Adventurer / Prestidigitation
Tyro: True Sentinel Grimoire + Divine Veil Grimoire + Warder Apocrypha + Arbiter’s Tome / Archival Secrets + Secret of the Archives / Dr.Mog’s Teachings
Balthier: Untouchable Hellfire + Fierce Big Bang / Cool Customer + Scourge of the Skies / Machinist’s Touch
Auron: Blazing Fate + Nog Fire / Hand of Revelation + High Guardian / Ace Striker
Elarra: Magika Amuletum + Magika Stella + Magika Phoenix + Magika Album / Historic Brilliance + To Be Human / Knight’s Charge

Plan:
Phase 1 (100% – 30% HP): At about 13 second in, Locke use Phoenix Heat, Balthier use Fierce Big Bang, Tyro use Arbiter’s Tome, Auron use Nog Fire.
Auron refresh Chain before he die to Doom, Locke use Adventure Awaits, Balthier use Untouchable Hellfire.
About 2 second left on Doom, Odin should be using Absolute Zero (Slowga), wait Auron and Tyro to die to Doom, Elarra use Magika Phoenix to Raise Auron and Tyro and Hastega the Party. After Raised Tyro use Arbiter’s Tome + Divine Veil Grimoire, Auron use Blazing Fate.
Phase 2 (30% – 0% HP): Tyro use Fabula Mage and Dispel after Mighty Guard, Auro refresh Chain if need.

6* Magicite Defeated prior:
-Alexander (Physical Damage Effective)
-Alexander (Magic Damage Effective)
-Titan (Physical Damage Effective)
-Leviathan (Physical Damage Effective)
-Titan (Magic Damage Effective)
-Ramuh (Physical Damage Effective)
-Diabolos (Magic Damage Effective)
-Ifrit (Magic Damage Effective)
-Ifrit (Physical Damage Effective)
-Shiva (Physical Damage Effective)
-Shiva (Magic Damage Effective)
-Leviathan (Magic Damage Effective)
-Ramuh (Magic Damage Effective)
-Valefor (Physical Damage Effective)
-Argent Odin Fire (Weak to Water, Magic Damage Effective)
-Argent Odin Dark (Weak to Holy, Magic Damage Effective)
-Argent Odin Holy (Weak to Dark, Magic Damage Effective)
-Argent Odin Ice (Weak to Fire, Magic Damage Effective)
-Argent Odin Wind (Weak to Ice, Magic Damage Effective)
-Valefor (Magic Damage Effective)
-Argent Odin Earth (Weak to Wind, Magic Damage Effective)
-Argent Odin Lightning (Weak to Earth, Magic Damage Effective)
-Argent Odin Water (Weak to Lightning, Magic Damage Effective)
-Diabolos (Physical Damage Effective)
-Argent Odin Poison (Weak to Poison, All Damage Effective)
-Argent Odin Fire (Weak to Water, Physical Damage Effective)

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