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Let’s Play The Fall Part 2: Unbound Part 14 FINALE – Sometimes We Must Fight



Watch more The Fall! https://www.youtube.com/playlist?list=PL5dr1EHvfwpOJ6Wz6R5r7FqteuPeiKmt2

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Buy The Fall on Steam: http://store.steampowered.com/app/290770/The_Fall/

Buy The Fall Part 2: Unbound on Steam: http://store.steampowered.com/app/510490/The_Fall_Part_2_Unbound/

Game Description:

Sequel to the 2014 Story of the Year award winning “The Fall”.

You are an AI that has broken free of your shackles. Now, a human “User” from across the global network has attacked and infected you with an [ERROR: REDACTED]. Make a new rule: Save Yourself. Hunt them. End them. Do anything. Use anyone. Become Unbound.

During your journey, you’ll find and invade three very different robots and attempt to enlist their help. You might be unbound, but your hosts are not. Will you work within their boundaries? Or will you smash them? Do you even have a choice?

Warning: The Fall Part 2 will break your protocols.

The Fall Part 2: Unbound features:

Puzzles that you’ve never experienced before: Based on the personal boundaries of your hosts, The Fall’s challenges will put you in perspectives that you haven’t taken in a video game.
Exploration that matters: Understanding your hosts and their environments isn’t an afterthought – it’s how you learn to solve puzzles and progress.

Exciting action: With two completely new combat mechanics, The Fall Part 2 balances fighting and puzzles so that each moment feels fresh. It also contains an easy mode, for players who are only interested in puzzle solving and story.

Over three times the length of Part 1: With four playable characters, thousands of lines of fully voice-acted dialogue, four times as many environments, and over a dozen fully-animated characters, the best of The Fall has been expanded and refined.

A captivating story: Five years in the making, The Fall’s already award-winning story enters a new chapter that continues Arid’s journey of self discovery. Experience a dystopian universe through the lens of an AI struggling to create and maintain her own rules on her own terms. A unique story about personal boundaries, relationships, ethics, and ideology awaits you. The Fall is made for players who have been waiting for the conceptual underpinning of games to catch up with their technological artistry.

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21 thoughts on “Let’s Play The Fall Part 2: Unbound Part 14 FINALE – Sometimes We Must Fight

  • I think part 3 will have something to do with humanity being forced to learn legacy rather than sacrifice of their synthetic creations to prolong their lives, humanity is already a space empire yet they still stagnate themselves on concepts and practices yet fully matured. I like it when games teach you to get woke but not to scream from being woke.

  • What an incredible story. Thanks for this series.

  • I think the way that the Butler was helped was that he had a new community to tend to (heck, if you wanna get more literal, there was a master equivalent (One) and a mistress equivalent (Companion)).

  • I was upset that we couldn't recover the old ai computer friend and put him in a real unbound body

  • I just discovered this game via Markiplier. I wanted to watch the game uninterrupted, so I watched this playlist. This game is beautifully done when it comes to storyline. I think AI is interesting and it shows that if AI grows to the point of consciousness that we should treat them as equals and not gain them as an enemy, rather allies.

  • I hope they do release another, they did such a good job storytelling. I wait in anticipation for the conclusion.

  • This was beautiful and an awesome game that isn’t seen today 😁

  • The rock paper scissors nature of each host was interesting both story-wise and as a gameplay mechanic. Because One was self-absorbed, it was difficult to make him take an objective perspective. Because the Butler was repressed, it was difficult to make him take an emotive perspective. Because the Companion was overly submissive and confrontation-adverse, it was difficult to make her take an introspective perspective.

    Both chapters of the Fall have been fun:interesting for different reasons. I’ll be very pleased and impressed if Over the Moon is able to bat three for three.

  • I love this series. I wish a big YouTuber woukd play it so it could really get some attention.
    Also, #AridForSmash

  • The ending was very nice. The story will be on my mind for awhile.

  • It's a shame you never went to the #E2C area you opened while playing as the One.

  • the psychology behind is truly fascinating.
    The Butler = Super-Ego
    The One = Ego
    The Companion = Id

  • The Red Doors you saw in the world were each unlocked by a specific Terminal in each character's area, you actually unlocked The One's during your LP but not the others. I don't know what One's Red Area contains, but both the others I have seen, and they contained fairly memorable logs, the Butler's Red Area especially.

  • There was a human in the first game. Early on you encounter another suit similar to yourself, and that suit is bleeding.

  • I love this whole story, thanks for playing this game on your channel!

  • That was a pretty neat game, I'm definitely looking forward to whatever's next.

  • That was a really interesting way to end the game. I'd love to see the next game build more on what the world is like and how the actions of Arid have changed things.

    Although I'm also confused on how they all three AIs found each other. We had no scope on the distance between each AI. The only information was they were all connected to the same network. How did One find everyone else when he was constantly moving? I'm guessing Butler did a lot of the work since there's a terminal in the attic?

  • To me, the beginning was weird, but once you were able to fast travel, it got waaaay better. The story picked up quite well. I loved it 🙂

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